Scout Programs
DAISY & BROWNIES | JUNIORS | CADETTE & SENIOR
CUB SCOUTS
Program Dates and Times:
All programs are 1.5 hours long. All programs can
be scheduled Monday – Friday 10 am – 5 pm,
Saturdays 10 am –3 pm,
or Sundays 12 pm—3 pm.
Fee:
$10 per Scout unless otherwise noted (includes all materials and
Tudor Place Participation Patch)
$3 per Adult
Reservations:
Reservations are required for all Scout groups. Complete the Registration Form or call 202.965.0400 x110. Mail or fax your completed form with your $50 deposit to:
Scout Programs, Tudor Place
1644 31st Street, NW
Washington, D.C. 20007
CLICK HERE to Download the Registration Form
And don't miss the Tudor Place Girl Scout Garden Party, June 7, 2012!
DAISY & BROWNIES
Enchanting Garden Explorations
Enchanting formal gardens add to the beauty of the historic house. Armed with magnifying glasses, Scouts explore 5½ acres of historic gardens in search of flowers, plants, and wildlife. After completing the tour, Scouts create their own 3D butterflies to take home. Fulfills requirements for the Daisy Clover and Rosie Petals and Brownie Bugs and Sense Badges.
Toys Through Time
Take an I-Spy journey through the historic mansion in search of children’s toys that are over 200 years old! After the tour, Brownies enjoy period games and use their imaginations to create their own game to take home. Fulfills all requirements for the Brownie Making Games and Dancer Badges.
Art Through Time ($12 per Scout)
Students become art detectives as they examine unique works of art during an interactive tour of the historic mansion. After the tour, students participate in a hands-on workshop to create their own gold-leaf frame to take home. Fulfills all requirements for the Brownie Painting and Potter Badges.
JUNIOR GIRL SCOUTS
Architecture Everywhere!
Become an architect at Tudor Place! Scouts explore architectural styles from around the world, while touring historic homes in Georgetown. After the tour, Scouts put their creativity to work by designing their own building and landscape. Great program for Scouts to create their own Badge.
Enchanting Garden Explorations
Enchanting formal gardens add to the beauty of the historic house. Armed with magnifying glasses, Scouts explore 5½ acres of historic gardens in search of plants and wildlife. After the tour, Scouts create their own flower garden to take home! Fulfills all requirements for the Gardener Badge.
Toys Through Time
Take an I-Spy journey through the historic mansion in search of children’s toys that are over 200 years old! After the tour, Scouts become fashion designers and architects by creating outfits and an enchanting home for a historical character. Fulfills all requirements for the Playing the Past Badge.
Art Through Time ($12 per Scout)
Scouts become art detectives as they examine unique works of art during an interactive tour of the historic mansion. After the tour, Scouts participate in a hands-on workshop to create their own gold-leaf frame to take home. Great program for Scouts to create their own Badge.
CADETTE & SENIOR SCOUTS
Architecture Everywhere!
Scouts become Architectural Detectives, while exploring architectural styles from around the world during an interactive tour of historic Georgetown. After the tour, Scouts put their creativity to work by designing their own house and garden. Great program for Scouts to create their own Badge.
Art Through Time ($12 per Scout)
Students become art detectives as they examine unique works of art during an interactive tour of the historic mansion. The tour provides students with a better understanding of the contributions of ancient Greek and Roman art to early America. After the tour, students participate in a hands-on workshop to create their own gold leaf frame to take home. Great program for Scouts to create their own Badge.
CUB SCOUT PROGRAMS
Nature Detectives
As nature detectives, Scouts explore Tudor Place’s 5½ acre historic garden in search of plants and animals. After the tour, Scouts build their own birdhouse to take home. The program fulfills parts of multiple achievements and electives, including: Tiger: Let’s Go Outdoors, Feed the Birds, Make a Model, Fun Outdoors; Wolf: Birds and Grow Something; Bear: Sharing Your World With Wildlife, Games, Games, Games!, The Past is Exciting and Important, Build a Model.
Travel Through Time
Scouts travel back through time during an interactive tour of the historic mansion and grounds to learn about different methods of transportation. After the tour, Scouts but their creativity to work by building a model airplane. The program fulfills parts of multiple achievements and electives, including: Tiger: Make a Model; Wolf: Know Your Home and Community, Spare Time Fun (make a model), Be an Artist; Bear: What Makes America Special?, The Past is Exciting and Important, Build a Model, Aircraft.
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For More Information Contact:
Education Department
Tudor Place Historic House and Garden
1644 31st Street, NW
Washington, D.C. 20007
202.965.0400 x110 or education@tudorplace.org
www.tudorplace.org






